Reviewed on Jul 28, 2016 , Marc Henney, Jean-Christophe Lamontagne

Sony MDR-100AAP
HEADPHONES REVIEW

Usage Ratings
5.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
7.1Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
4.9Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
5.7Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
5.1Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
6.0Studio Recording
Show Help
What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Cable
    9. Front
    10. Angled
    11. Side
    12. Rear
    13. Top
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Soundstage
    6. Imaging
    7. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Active Features
    1. Wireless
    2. Battery
    3. App Support
  6. In the box
  7. Conclusion
  8. Q&A
Type : Over-ear
Enclosure : Closed-Back
Wireless : No
Noise-Cancelling : No
Mic : Yes
Transducer : Dynamic

The Sony h.ear on MDR-100AAP are average over-ear headphones, with an eye-catching design and a decent sound. They're lightweight and fairly stable, but they struggle a little in loud environments. They don't block much noise and also leak a little at higher volumes.

Test Results
Design 6.6
Sound 7.2
Isolation 4.7
Active Features 0
Pros
  • Decent audio reproduction.
  • Lightweight, comfortable design.
Cons
  • Plasticky build quality.
  • Poor noise isolation.

Check Price

6.6

Design

Show Help
Score components:
Sony MDR-100AAP Design Picture

The  MDR-100AAP are great looking headphones. They have a similar design to the MDR-ZX770BN but with more flashy color schemes. They're lightweight, above-average comfortable and will stay in place during casual listening sessions. However, they won't be stable enough for the gym. They have a poor control scheme and their build quality is mediocre at best. They feel a little plasticky and fragile.

Style
Sony MDR-100AAP Design Picture 2

The Sony MDR-100AAP are stylish looking headphones. Their overall design is similar to the MDR-ZX770BN. However, the earcups have a distinct style that looks a bit better than the 770BN. They have bold and bright color schemes, which are eye-catching but also come in an all-black design for those that prefer less flashy looking headphones.

7.0 Comfort
Show Help
What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Sony MDR-100AAP Comfort Picture
Weight : 0.47 lbs
Clamping Force
Show Help
What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
0.65 lbs

The Sony h.ear on are above average comfortable headphones, thanks to their lightweight design. They exert the right amount of pressure around the ears and don't feel too tight. Unfortunately, the earcups are a little smaller than some other over-ear headphones, which may become uncomfortable for some, during long listening sessions. Also, the padding on the earcups and headband, although soft, is not that thick. Luckily this doesn't reduce their comfort level by much.

6.0 Controls
Show Help
What it is: The control scheme of the headphones; the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with, your audio device.
Score components: Subjectively assigned
Sony MDR-100AAP Controls Picture
Call/Music Control : Yes
Volume Control : No

These headphones have a mediocre control scheme that offers minimum functionality. They have only one button on their inline remote, which provides call/music control. The button has a good tactile feedback. However, the lack of volume controls is slightly disappointing.

7.0 Stability
Show Help
What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Sony MDR-100AAP Stability Picture

These headphones are moderately stable. Their lightweight design and decent tension, prevents them from swaying too much during physical activity. However, these are not sports headphones, and they will slip off your ears if used while running or doing high-intensity exercises in the gym. On the upside, the cable is detachable and will disconnect before yanking the headphones of your head if it gets hooked on something.

6.2 Portability
Show Help
What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Sony MDR-100AAP Portability Picture
L : 4.72 "
W : 5.91 "
H : 2.95 "
Volume : 82.46 Cu. Inches

The Sony MDR-100AAP are mid-sized over-ear headphones like the MDR-ZX770BN. However, these headphones fold into a more compact format, which makes them slightly more portable. They will fit into smaller bags once folded but are too cumbersome to carry around, on your person. They won't fit into any pockets, even larger jacket pockets.

5.5 Case
Show Help
What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Sony MDR-100AAP Case Picture
Type : Pouch

Comes with a soft fabric pouch that will protect the headphones from scratches. Unfortunately, this won't shield them against hard falls or water damage.

6.5 Build Quality
Show Help
What it is: Durability; material quality; cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Sony MDR-100AAP Build Quality Picture

These headphones have a decent build quality but feel a little flimsy, like the MDR-ZX770BN. They have the same thin metal frame and moderately dense earcups that can handle a couple of drops without breaking. They also strengthen the earcups' hinges by making it swivel less than the MDR-ZX770BN. Unfortunately, the overall design still feels a little plasticky and not durable. Also, they may get faded and scratched by regular wear and tear, which will be a little more noticeable because of the bright colors.

Cable
Sony MDR-100AAP Cable Picture
Detachable : Yes
Length : 4.2 ft
Connection : 1/8" TRS

Comes with a 1/8"TRRS audio cable.

Front
Angled
Side
Rear
Top
7.2

Sound

Show Help
What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Score components:
Sony MDR-100AAP Frequency Response

The Sony MDR-100AAP have an above-average audio reproduction. The bass range is punchy and rumbles with bass-heavy tracks. Instruments and vocals are also well reproduced but lack a little bit of clarity due to the dip in the high frequencies. Furthermore, the bass extends into the mid-range, giving them a slightly boomy and muddy sound. Soundstage is also not the best due to their closed-back design, which is not ideal for critical listening.

8.5 Bass
Show Help
What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Sony MDR-100AAP Bass
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.51 dB
Low-Frequency Extension
Show Help
What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
12.42 Hz
Low-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.04 dB
Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.04 dB
High-Bass
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
4.28 dB

Very good Bass Range performance. Low-bass is slightly lacking, which affects the thump and low rumble of the sound. Bass and high-bass and overemphasized by about 3dB, adding excess punch and boominess to the sound.

9.0 Mid
Show Help
What it is: Frequency Response from 250Hz-2.5KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Sony MDR-100AAP Mid
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.27 dB
Low-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds boxy. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.51 dB
Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and honky. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.06 dB
High-Mid
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2.5KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.62 dB

Excellent Mid Range performance. The response is virtually flat, except for the 4dB tilt favoring low-mid. This shifts the tonal balance towards the lower instruments, at the expense of subtle loss of detail and prominence in vocals/leads.

6.1 Treble
Show Help
What it is: Frequency Response from 2.5KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Sony MDR-100AAP Treble
Std. Err.
Show Help
What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
5.74 dB
Low-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 2.5KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.71 dB
Treble
Show Help
What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.91 dB
High-Treble
Show Help
What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-11.03 dB

Average Treble Range response. Low-treble is underemphasized by about 3dB, negatively affecting the presence and detail of vocals/leads. The peak at 9KHz, could sound too sharp and piercing, however, the narrow width of the peak decreases it's intrusiveness.

6.8 Frequency Response Consistency
Show Help
What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
  • 100% Avg. Std. Deviation
Sony MDR-100AAP Consistency L Sony MDR-100AAP Consistency R
Avg. Std. Deviation
Show Help
What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.66 dB

5.8 Soundstage
Show Help
What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
Show Help
What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
6.16 dB
Openness
Show Help
What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
5.6
Acoustic Space Excitation
Show Help
What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
4.9
Correlated Crosstalk
Show Help
What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
-0.05 dB

Poor soundstage. Due to the closed back and small earcups, these headphones don't sound very open and don't create much soundstage. The sound of these headphones could be perceived to be coming from inside the listener's head as opposed to in front.

7.3 Imaging
Show Help
What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Sony MDR-100AAP Phase Response
Phase Error
Show Help
What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
44.49 °
Driver Mismatch (Amplitude)
Show Help
What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.63 dB
Driver Mismatch (Frequency)
Show Help
What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
2.48 dB
Driver Mismatch (Phase)
Show Help
What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
56.44 °

Decent Imaging. The amount of phase error is low, with the majority of the error located in Bass and Treble regions. However, the frequency response and phase matching of our test unit is average.

6.2 Total Harmonic Distortion
Show Help
What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Sony MDR-100AAP Distortion
Weighted THD @ 90
Show Help
What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
8.893
Weighted THD @ 100
Show Help
What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
76.501

Average harmonic distortion response. The overall harmonic distortion is low, however, the peak at 5KHz which exceeds 10% of the input is quite high and could make the Treble sound slightly harsh and unpleasant.

4.7

Isolation

Show Help
Score components:

These headphones only have passive isolation. They will struggle a little in loud environments unless you listen to your music at very high volumes. They don't block much ambient noise and would not be ideal for busy commutes or noisy flights. They also leak a little and will be audible to the people around you at higher volumes, especially in a quiet office or library.

4.4 Noise Isolation
Show Help
What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Sony MDR-100AAP Noise Isolation
Overall Attenuation
Show Help
What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-13.97 dB
Bass
Show Help
What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
0.74 dB
Mid
Show Help
What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-12.01 dB
Treble
Show Help
What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-33.93 dB

Poor overall isolation. Considering these headphones don't have active noise cancelling, the passive isolation provided in the Treble Range by the ear cups is quite decent. But the passive isolation only becomes effective past 400HZ and does not really block any low/bass frequencies. Isolation in the mid-range is also below average.

5.1 Leakage
Show Help
What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Sony MDR-100AAP Leakage
Overall Leakage @ 1ft
Show Help
What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
46.4 dB

Poor leakage performance. The majority of leakage is in the 400Hz-3KHz frequency range which is rather broad. However, the overall volume of sound that escapes the ear cups is low relative to listening volume.

0

Active Features

Show Help
What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

No active features.

0 Wireless
Show Help
What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Type
Show Help
What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
N/A
Obstructed Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
N/A
Line of Sight Range
Show Help
What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
N/A
NFC
Show Help
What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
No

0 Battery
Show Help
What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
Show Help
What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
N/A
Battery Life
Show Help
What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
0 hrs
Charge Time
Show Help
What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
N/A
Auto-off
Show Help
What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
N/A
Audio while charging
Show Help
What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
N/A

0 App Support
Show Help
What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned

No compatible app.

In the box

Sony MDR-100AAP In the box Picture

  • Sony MDR-100AAP Headphones
  • Audio cable
  • USB cable
  • Manual
  • Carrying pouch

Conclusion Amazon.co.uk CHECK PRICE Right

5.8Mixed Usage
Show Help
What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
The Sony h.ear on MDR-100AAP are average everyday headphones, for casual use. They're comfortable and have a decent sound. But they're also a little flimsy and lack good isolation to be versatile enough for all environments.
7.1Critical Listening
Show Help
What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Above-average for critical listening. They have a decent sound quality but a poor soundstage because of their closed back design.
4.9Commute/Travel
Show Help
What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Below-average for commuting. They're comfortable, but the passive noise isolation is too weak for the ambient noise of flying or commuting.
5.7Sports/Fitness
Show Help
What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Decent for sports use. They're comfortable and lightweight but they're also a bit too unstable and bulky for intense exercises.
5.1Office
Show Help
What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Mediocre for office use. They won't block the office chatter from seeping into your audio and they leak a little at higher volumes.
6.0Studio Recording
Show Help
What it is How effective the headphones are in a studio recording environment. Therefore sound quality should be good, and leakage should be minimal, to not add noise to the recording. They should also be durable for continuous and repeated studio use.
Average for studio recording. Decent sound quality. However, at higher volumes, the leakage is pretty audible.
Questions Found an error?

Let us know what is wrong in this question or in the answer.

Email:

Questions & Answers

1 ANSWERED QUESTIONS
1
Will you please do a review for the Wireless version with ANC?
Sure we'll add it to our list, but the list has gotten quite long!
Questions Have a question?

Before asking a question, make sure you use the search function of our website. The majority of the answers are already here.

:
:
A valid email is required. We answer most questions directly by email to prevent cluttering the site.